The Best Games eBooks




Halo: Cryptum
by Greg Bear
Halo: Cryptum
Format: PDF
Size: 6.3 MB
Pages: 352

100, 000 years ago, the galaxy was populated by a great variety of beings.
But one species-eons beyond all others in both technology and knowledge-achieved dominance.
They ruled in peace but met opposition with quick and brutal effectiveness.
They were the Forerunners-the keepers of the Mantle, the next stage of life in the Universe's Living Time.
And then they vanished.
This is their story.

Bornstellar Makes Eternal Lasting is a young rebellious Forerunner. He is a Manipular, untried-yet to become part of the adult Forerunner society, where vast knowledge and duty waits. He comes from a family of Builders, the Forerunners' highest and most politically powerful rate. It is the Builders who create the grand technology that facilitates Forerunner dominance over the known universe. It is the Builders who believe they must shoulder the greatest burden of the Mantle-as shepherds and guardians of all life.

Bornstellar is marked to become a great Builder just like his father.

But this Manipular has other plans.

He is obsessed with lost treasures of the past. His reckless passion to seek out the marvelous artifacts left behind by the Precursors-long-vanished superbeings of unknowable power and intent--forces his father's hand.

Bornstellar is sent to live among the Miners, where he must come to terms with where his duty truly lies.

But powerful forces are at play. Forerunner society is at a major crux. Past threats are once again proving relentless. Dire solutions-machines and strategies never before contemplated-are being called up, and fissures in Forerunner power are leading to chaos.

On a Lifeworker's experimental planet, Bornstellar's rebellious course crosses the paths of two humans, and the long lifeline of a great military leader, forever changing Bornstellar's destiny… and the fate of the entire galaxy.

Halo: Cryptum by Greg Bear is a tale of life, death, intergalactic horror, exile, and maturity. It is a story of overwhelming change-and of human origins. For the Mantle may not lie upon the shoulders of Forerunners forever.

 



Mass Effect: Retribution
by Drew Karpyshyn
Mass Effect: Retribution
Format: PDF
Size: 6.3 MB
Pages: 356

Humanity has reached the stars, joining the vast galactic community of alien species. But beyond the fringes of explored space lurk the Reapers, a race of sentient starships bent on “harvesting” the galaxy’s organic species for their own dark purpose.

The Illusive Man, leader of the pro-human black ops group Cerberus, is one of the few who know the truth about the Reapers. To ensure humanity’s survival, he launches a desperate plan to uncover the enemy’s strengths — and weaknesses — by studying someone implanted with modified Reaper technology. He knows the perfect subject for his horrific experiments: former Cerberus operative Paul Grayson, who wrested his daughter from the cabal’s control with the help of Ascension project director Kahlee Sanders.

But when Kahlee learns that Grayson is missing, she turns to the only person she can trust: Alliance war hero Captain David Anderson. Together they set out to find the secret Cerberus facility where Grayson is being held. But they aren’t the only ones after him. And time is running out.

As the experiments continue, the sinister Reaper technology twists Grayson’s mind. The insidious whispers grow ever stronger in his head, threatening to take over his very identity and unleash the Reapers on an unsuspecting galaxy.
This novel is based on a Mature-rated video game.

From the Paperback edition.

 



Extra Lives: Why Video Games Matter
by Tom Bissell
Extra Lives: Why Video Games Matter
Format: PDF
Size: 3.6 MB
Pages: 204

Tom Bissell is a prizewinning writer who published three widely acclaimed books before the age of thirty-four. He is also an obsessive gamer who has spent untold hours in front of his various video game consoles, playing titles such as Far Cry 2, Left 4 Dead, BioShock, and Oblivion for, literally, days. If you are reading this flap copy, the same thing can probably be said of you, or of someone you know.
Until recently, Bissell was somewhat reluctant to admit to his passion for games. In this, he is not alone. Millions of adults spend hours every week playing video games, and the industry itself now reliably outearns Hollywood. But the wider culture seems to regard video games as, at best, well designed if mindless entertainment.
Extra Lives is an impassioned defense of this assailed and misunderstood art form. Bissell argues that we are in a golden age of gaming — but he also believes games could be even better. He offers a fascinating and often hilarious critique of the ways video games dazzle and, just as often, frustrate. Along the way, we get firsthand portraits of some of the best minds (Jonathan Blow, Clint Hocking, Cliff Bleszinski, Peter Molyneux) at work in video game design today, as well as a shattering and deeply moving final chapter that describes, in searing detail, Bissell’s descent into the world of Grand Theft Auto IV, a game whose themes mirror his own increasingly self-destructive compulsions.
Blending memoir, criticism, and first-rate reportage, Extra Lives is like no other book on the subject ever published. Whether you love video games, loathe video games, or are merely curious about why they are becoming the dominant popular art form of our time, Extra Lives is required reading.

 



For the Win
by Cory Doctorow
For the Win
Format: PDF
Size: 8.5 MB
Pages: 477

In the virtual future, you must organize to survive

At any hour of the day or night, millions of people around the globe are engrossed in multiplayer online games, questing and battling to win virtual "gold, " jewels, and precious artifacts. Meanwhile, others seek to exploit this vast shadow economy, running electronic sweatshops in the world's poorest countries, where countless "gold farmers, " bound to their work by abusive contracts and physical threats, harvest virtual treasure for their employers to sell to First World gamers who are willing to spend real money to skip straight to higher-level gameplay.

Mala is a brilliant 15-year-old from rural India whose leadership skills in virtual combat have earned her the title of "General Robotwalla." In Shenzen, heart of China's industrial boom, Matthew is defying his former bosses to build his own successful gold-farming team. Leonard, who calls himself Wei-Dong, lives in Southern California, but spends his nights fighting virtual battles alongside his buddies in Asia, a world away. All of these young people, and more, will become entangled with the mysterious young woman called Big Sister Nor, who will use her experience, her knowledge of history, and her connections with real-world organizers to build them into a movement that can challenge the status quo.

The ruthless forces arrayed against them are willing to use any means to protect their power-including blackmail, extortion, infiltration, violence, and even murder. To survive, Big Sister's people must out-think the system. This will lead them to devise a plan to crash the economy of every virtual world at once-a Ponzi scheme combined with a brilliant hack that ends up being the biggest, funnest game of all.

Imbued with the same lively, subversive spirit and thrilling storytelling that made LITTLE BROTHER an international sensation, FOR THE WIN is a prophetic and inspiring call-to-arms for a new generation

 



Dissolution
by Richard Lee Byers
Dissolution
Format: PDF
Size: 6.6 MB
Pages: 372

Sorry, no description about this book. :(

 



A Partial History of Lost Causes
by Jennifer duBois
A Partial History of Lost Causes
Format: PDF
Size: 6.9 MB
Pages: 384

In Jennifer duBois’s mesmerizing and exquisitely rendered debut novel, a long-lost letter links two disparate characters, each searching for meaning against seemingly insurmountable odds. With uncommon perception and wit, duBois explores the power of memory, the depths of human courage, and the endurance of love.

In St. Petersburg, Russia, world chess champion Aleksandr Bezetov begins a quixotic quest: He launches a dissident presidential campaign against Vladimir Putin. He knows he will not win — and that he is risking his life in the process — but a deeper conviction propels him forward.
In Cambridge, Massachusetts, thirty-year-old English lecturer Irina Ellison struggles for a sense of purpose. Irina is certain she has inherited Huntington’s disease — the same cruel illness that ended her father’s life. When Irina finds an old, photocopied letter her father wrote to the young Aleksandr Bezetov, she makes a fateful decision. Her father asked the chess prodigy a profound question — How does one proceed in a lost cause? — but never received an adequate reply. Leaving everything behind, Irina travels to Russia to find Bezetov and get an answer for her father, and for herself.

 



Revan
by Drew Karpyshyn
Revan
Format: PDF
Size: 5.1 MB
Pages: 289

There’s something out there:
a juggernaut of evil bearing down to crush the Republicâ
unless one lone Jedi, shunned and reviled, can stop it.

Revan: hero, traitor, conqueror, villain, savior. A Jedi who left Coruscant to defeat Mandaloriansâ and returned a disciple of the dark side, bent on destroying the Republic. The Jedi Council gave Revan his life back, but the price of redemption was high. His memories have been erased. All that’s left are nightmaresâ and deep, abiding fear.

What exactly happened beyond the Outer Rim? Revan can’t quite remember, yet can’t entirely forget. Somehow he stumbled across a terrible secret that threatens the very existence of the Republic. With no idea what it is, or how to stop it, Revan may very well fail, for he’s never faced a more powerful and diabolic enemy. But only death can stop him from trying.

 



Assassin's Creed: Revelations
by Oliver Bowden
Assassin's Creed: Revelations
Format: PDF
Size: 9 MB
Pages: 504

OLDER, WISER, AND MORE DEADLY THAN EVER, MASTER ASSASSIN EZIO AUDITORE EMBARKS ON AN EPIC JOURNEY TO FIND THE LOST LIBRARY OF ALTAIR — A LIBRARY THAT MAY HOLD THE KEY TO DEFEATING THE TEMPLARS. HOWEVER, A SHOCKING DISCOVERY AWAITS HIM.

The library holds not only hidden knowledge but also the most unsettling secret the world has ever known, a secret the Templars hope to use to control humankind's destiny. Five keys are needed to access the library — to find them, Ezio must travel to the troubled city of Constantinople, where a growing army of Templars threatens to destabilize the Ottoman Empire.

Walking in the footsteps of his predecessor, Altair, Ezio must defeat the Templars for the final time. The stakes have never been higher, and what started as a pilgrimage has become a race against time…

 



Super Mario: How Nintendo Conquered America
by Jeff Ryan
Super Mario: How Nintendo Conquered America
Format: PDF
Size: 5.2 MB
Pages: 292

The story of Nintendo's rise and the beloved icon who made it possible.

Nintendo has continually set the standard for video-game innovation in America, starting in 1981 with a plucky hero who jumped over barrels to save a girl from an ape.

The saga of Mario, the portly plumber who became the most successful franchise in the history of gaming, has plot twists worthy of a video game. Jeff Ryan shares the story of how this quintessentially Japanese company found success in the American market. Lawsuits, Hollywood, die- hard fans, and face-offs with Sony and Microsoft are all part of the drama.

Find out about:

* Mario's eccentric yet brilliant creator, Shigeru Miyamoto, who was tapped for the job because was considered expendable.

* Minoru Arakawa, the son-in-law of Nintendo's imperious president, who bumbled his way to success.

* The unexpected approach that allowed Nintendo to reinvent itself as the gaming system for the non-gamer, especially now with the Wii.

Even those who can't tell a Koopa from a Goomba will find this a fascinating story of striving, comeuppance, and redemption.

 



Level Up
by Gene Luen Yang, Thien Pham
Level Up
Format: PDF
Size: 2.8 MB
Pages: 160

Dennis Ouyang has always struggled in the shadow of his parents' expectations. His path is laid out for him: stay focused in high school, become a gastroenterologist. It may be hard work, but it isn't complicated … until suddenly it is.

Between his father's death, his academic burnout, and his deep (and distracting) love of video games, Dennis is nowhere near where his family wanted him to be. In fact, he's just been kicked out of college.

And that's when things get … weird.

Four adorable — and bossy-angels, straight out of a sappy greeting card, appear and take charge of Dennis's life. And so Dennis finds himself herded back onto the straight and narrow: the path to gastroenterology. But nothing is ever what it seems when life, magic and video games collide.

 



Deceived
by Paul S. Kemp
Deceived
Format: PDF
Size: 5.1 MB
Pages: 285

The second novel set in the Old Republic era and based on the massively multiplayer online game Star Wars®: The Old Republic™ ramps up the action and brings readers face-to-face for the first time with a Sith warrior to rival the most sinister of the Order’s Dark Lords — Darth Malgus, the mysterious, masked Sith of the wildly popular “Deceived” and “Hope” game trailers.

Malgus brought down the Jedi Temple on Coruscant in a brutal assault that shocked the galaxy. But if war crowned him the darkest of Sith heroes, peace would transform him into something far more heinous — something Malgus would never want to be, but cannot stop, any more than he can stop the rogue Jedi fast approaching.

Her name is Aryn Leneer — and the lone Knight that Malgus cut down in the fierce battle for the Jedi Temple was her Master. And now she’s going to find out what happened to him, even if it means breaking every rule in the book.

 



Reality Is Broken: Why Games Make Us Better and How They Can Change the World
by Jane McGonigal
Reality Is Broken: Why Games Make Us Better and How They Can Change the World
Format: PDF
Size: 7.1 MB
Pages: 400

More than 31 million people in the UK are gamers. The average young person in the UK will spend 10, 000 hours gaming by the age of twenty-one. What's causing this mass exodus? According to world-renowned game designer Jane McGonigal the answer is simple: videogames are fulfilling genuine human needs. Drawing on positive psychology, cognitive science and sociology, Reality is Broken shows how game designers have hit on core truths about what makes us happy, and utilized these discoveries to astonishing effect in virtual environments. But why, McGonigal asks, should we use the power of games for escapist entertainment alone? In this groundbreaking exploration of the power and future of gaming, she reveals how gamers have become expert problem solvers and collaborators, and shows how we can use the lessons of game design to socially positive ends, be it in our own lives, our communities or our businesses. Written for gamers and non-gamers alike, Reality is Broken sends a clear and provocative message: the future will belong to those who can understand, design and play games.

 



The Luzhin Defense
by Vladimir Nabokov
The Luzhin Defense
Format: PDF
Size: 4.5 MB
Pages: 256

Sorry, no description about this book. :(

 



Endgame: Bobby Fischer's Remarkable Rise and Fall — from America's Brightest Prodigy to the Edge of Madness
by Frank Brady
Endgame: Bobby Fischer's Remarkable Rise and Fall — from America's Brightest Prodigy to the Edge of Madness
Format: PDF
Size: 7.2 MB
Pages: 402

Endgame is acclaimed biographer Frank Brady’s decades-in-the-making tracing of the meteoric ascent — and confounding descent — of enigmatic genius Bobby Fischer. Only Brady, who met Fischer when the prodigy was only 10 and shared with him some of his most dramatic triumphs, could have written this book, which has much to say about the nature of American celebrity and the distorting effects of fame. Drawing from Fischer family archives, recently released FBI files, and Bobby’s own emails, this account is unique in that it limns Fischer’s entire life — an odyssey that took the Brooklyn-raised chess champion from an impoverished childhood to the covers of Time, Life and Newsweek to recognition as “the most famous man in the world” to notorious recluse.
At first all one noticed was how gifted Fischer was. Possessing a 181 I. Q. and remarkable powers of concentration, Bobby memorized hundreds of chess books in several languages, and he was only 13 when he became the youngest chess master in U. S. history. But his strange behavior started early. In 1972, at the historic Cold War showdown in Reykjavik, Iceland, where he faced Soviet champion Boris Spassky, Fischer made headlines with hundreds of petty demands that nearly ended the competition.
It was merely a prelude to what was to come.
Arriving back in the United States to a hero’s welcome, Bobby was mobbed wherever he went — a figure as exotic and improbable as any American pop culture had yet produced. No player of a mere “board game” had ever ascended to such heights. Commercial sponsorship offers poured in, ultimately topping $10 million — but Bobby demurred. Instead, he began tithing his limited money to an apocalyptic religion and devouring anti-Semitic literature.  
After years of poverty and a stint living on Los Angeles’ Skid Row, Bobby remerged in 1992 to play Spassky in a multi-million dollar rematch — but the experience only deepened a paranoia that had formed years earlier when he came to believe that the Soviets wanted him dead for taking away “their” title. When the dust settled, Bobby was a wanted man — transformed into an international fugitive because of his decision to play in Montenegro despite U. S. sanctions. Fearing for his life, traveling with bodyguards, and wearing a long leather coat to ward off knife attacks, Bobby lived the life of a celebrity fugitive — one drawn increasingly to the bizarre. Mafiosi, Nazis, odd attempts to breed an heir who could perpetuate his chess-genius DNA — all are woven into his late-life tapestry.
And yet, as Brady shows, the most notable irony of Bobby Fischer’s strange descent — which had reached full plummet by 2005 when he turned down yet another multi-million dollar payday — is that despite his incomprehensible behavior, there were many who remained fiercely loyal to him. Why that was so is at least partly the subject of this book — one that at last answers the question: “Who was Bobby Fischer?”

 



Assassin's Creed: Unity
by Oliver Bowden
Assassin's Creed: Unity
Format: PDF
Size: 7.7 MB
Pages: 432

1789: The magnificent city of Paris sees the dawn of the French Revolution. The cobblestone streets run red with blood as the people rise against the oppressive aristocracy. But revolutionary justice comes at a high price.

At a time when the divide between the rich and poor is at its most extreme, and a nation is tearing itself apart, a young man and woman fight to avenge all they have lost.

Soon Arno and Élise are drawn into the centuries-old battle between the Assassins and the Templars — a world with dangers more deadly than they could ever have imagined.

 



In Real Life
by Cory Doctorow, Jen Wang
In Real Life
Format: PDF
Size: 3.1 MB
Pages: 175

Anda loves Coarsegold Online, the massively-multiplayer role-playing game where she spends most of her free time. It's a place where she can be a leader, a fighter, a hero. It's a place where she can meet people from all over the world, and make friends.

But things become a lot more complicated when Anda befriends a gold farmer-a poor Chinese kid whose avatar in the game illegally collects valuable objects and then sells them to players from developed countries with money to burn. This behavior is strictly against the rules in Coarsegold, but Anda soon comes to realize that questions of right and wrong are a lot less straightforward when a real person's real livelihood is at stake.

From acclaimed teen author (Little Brother, For the Win) and Boing Boing editor Cory Doctorow and Koko Be Good creator Jen Wang, In Real Life is a perceptive and high-stakes look at adolescence, gaming, poverty, and culture clash.

 



Guy in Real Life
by Steve Brezenoff
Guy in Real Life
Format: PDF
Size: 7.1 MB
Pages: 400

From the acclaimed author of Brooklyn, Burning comes Guy in Real Life, an achingly real and profoundly moving love story about two Minnesota teens whose lives become intertwined through school, role-playing games, and a chance two-a. m. bike accident.

It is Labor Day weekend in Saint Paul, Minnesota, and boy and girl collide on a dark street at two thirty in the morning: Lesh, who wears black, listens to metal, and plays MMOs; Svetlana, who embroiders her skirts, listens to Björk and Berlioz, and dungeon masters her own RPG. They should pick themselves up, continue on their way, and never talk to each other again.

But they don't.

This is a story of two people who do not belong in each other's lives, who find each other at a time when they desperately need someone who doesn't belong in their lives. A story of those moments when we act like people we aren't in order to figure out who we are. A story of the roles we all play-at school, at home, with our friends, and without our friends-and the one person who might show us what lies underneath it all.

 



Masquerade
by Nyrae Dawn
Masquerade
Format: PDF
Size: 5.7 MB
Pages: 320

A biker. A tattoo artist. A love to last a lifetime.

Maddox Cross has always had to be tough. When his father went to jail for murder, the teenager took care of his sister and mother. Now on his own and working security at a night club, Maddox wants to become a tattoo artist-a dream that comes closer to reality when he falls for the hottest, most tatted woman he's ever seen. She's wild and beautiful, and Maddox will do anything to be with her.

Bee Malone came to town to open up her new tattoo parlor, Masquerade. Since being kidnapped as a young girl, Bee has had trouble getting close to anyone. But when she meets Maddox, she sees that under his hard biker's body is the sensitive soul of an artist. What starts out as a sizzling one-night stand soon becomes so much more.

Bee wants Maddox to join her tattoo business, but letting him into her life means revealing all her most intimate secrets. And as the past begins to intertwine with her present, Bee fears their love may not be as permanent as their ink…

 



Assassin's Creed: Black Flag
by Oliver Bowden
Assassin's Creed: Black Flag
Format: PDF
Size: 8.1 MB
Pages: 453

It’s the Golden Age of Piracy — a time when greed, ambition, and corruption overcome all loyalties — and a brash young captain, Edward Kenway, is making his name known for being one of the greatest pirates of his time.

In the brilliant new novel, Assassin’s Creed: Black Flag, discover the story of how Edward, a young privateer, became one of the world's most deadly pirates and was drawn into the centuries-old battle between the Templars and the Assassins.

 






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